Difference between revisions of "Template:4e/Familiar"

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| colspan=4 | {{{active|'''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn.}}}
 
| colspan=4 | {{{active|'''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn.}}}
 
|}<noinclude>
 
|}<noinclude>
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 +
<pre><nowiki>
 +
{{Familiar|
 +
name = Cool Frog|
 +
flavor = The only familiar a dolphin could ever need.|
 +
speed = 2, swim 4|
 +
senses = sunglasses|
 +
constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.|
 +
active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn.|}}
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</nowiki></pre>
  
 
<pre><nowiki>
 
<pre><nowiki>

Revision as of 22:35, 15 June 2019

Cool Frog Familiar
The only familiar a dolphin could ever need.
Speed 2, swim 4 Senses sunglasses
Constant Benefits
You gain a +2 bonus to Cool checks.
You gain a +2 bonus to saving throws against gettin' mad.
Active Benefits
Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn.
{{Familiar|
name = Cool Frog|
flavor = The only familiar a dolphin could ever need.|
speed = 2, swim 4|
senses = sunglasses|
constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.|
active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn.|}}
{{Familiar|
name = |
flavor = |
speed = |
senses = |
constant = |
active = |}}

If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses blank.