Template:4e/Trap: Difference between revisions
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{| style="padding:0px; border-spacing:0; width: 480px" | {| style="padding:0px; border-spacing:0; width: 480px" | ||
|- style="background | |- style="{{{{{background|DMG}}}}}; color: #ffffff" | ||
| colspan=2 | '''{{{name|False-Floor Pit}}}''' | | colspan=2 | '''{{{name|False-Floor Pit}}}''' | ||
| colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}''' | | colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}''' | ||
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<pre><nowiki> | <pre><nowiki> | ||
{{Trap| | {{Trap| | ||
name = | | | background = DMG | ||
level = | | | name = | ||
role = | | | level = | ||
type = | | | role = | ||
XP = | | | type = | ||
flavor = | | | XP = | ||
trap = | | | flavor = | ||
perception = | | | trap = | ||
trigger = | | | perception = | ||
action = | | | trigger = | ||
area = | | | action = | ||
target = | | | area = | ||
attack = | | | target = | ||
hit = | | | attack = | ||
miss = | | | hit = | ||
effect = | | | miss = | ||
countermeasures = | | | effect = | ||
upgrade = | | | countermeasures = | ||
upgrade cost = | | upgrade = | ||
| upgrade cost = | |||
}} | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
[[Category:4e Templates|Trap]]</noinclude> | [[Category:4e Templates|Trap]]</noinclude> |
Revision as of 14:34, 16 June 2019
False-Floor Pit | Level 1 Warder | ||
Trap | XP 100 | ||
A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walks on it, dropping the creature into a 10-foot-deep pit. | |||
Trap: A 2-by-2 section of the floor hides a 10-foot-deep pit. | |||
Perception | |||
DC 20: The character notices the false stonework. | |||
Trigger | |||
The trap attacks when a creature enters one of the trap's four squares. | |||
Attack | |||
Immediate Reaction | Melee | ||
Target: The creature that triggered the trap. | |||
Attack: +4 vs. Reflex | |||
Hit: Target falls into pit, takes 1d10 damage, and falls prone. | |||
Miss: Target returns to the last square it occupied and its move action ends immediately. | |||
Effect: The false floor opens and the pit is no longer hidden. | |||
Countermeasures | |||
An adjacent character can trigger the trap with a DC 10 Thievery check (standard action). The floor falls into the pit. An adjacent character can disable the trap with a DC 25 Thievery check (standard action). The floor becomes safe. |
{{Trap| | background = DMG | name = | level = | role = | type = | XP = | flavor = | trap = | perception = | trigger = | action = | area = | target = | attack = | hit = | miss = | effect = | countermeasures = | upgrade = | upgrade cost = }}