Difference between revisions of "4e:Golden Age - Sha'ir"

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| role = Striker
 
| role = Striker
 
| power source = Arcane
 
| power source = Arcane
| key abilities = Charisma, Wisdom, Intelligence
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| key abilities = Charisma, Intelligence
 
| armor proficiencies = Cloth, leather
 
| armor proficiencies = Cloth, leather
 
| weapon proficiencies = Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
 
| weapon proficiencies = Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
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}}
 
}}
  
== Class Features ==
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== Sha'ir Class Features ==
 +
 
 
=== Djinn Mastery ===
 
=== Djinn Mastery ===
Choose one of the djinn from the list below. You gain it as your djinn servant.
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Your powers are based over your command and control of djinns. You have a specific djinn servant.
  
 
Your djinn servant is considered an ally of you and your allies. It can be affected by powers in the same way that any other creature can be. It has intelligence, so you can communicate with it.
 
Your djinn servant is considered an ally of you and your allies. It can be affected by powers in the same way that any other creature can be. It has intelligence, so you can communicate with it.
  
Your djinn servant's level is equal to yours, and its hit points, defenses, and attack values are determined by your level, as noted in its statistics. Your companion shares your healing surge total.
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When you take a move action, you can also move the servant a number of squares equal to your speed.
  
Whenever an effect requires your djinn servant to spend a healing surge, the surge is deducted from your total. Whenever you use your second wind, your companion also regains hit points equal to your healing surge value. At the end of a short rest, your djinn servant regains all its hit points.
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=== Djinn Servants ===
 +
Choose one of the djinn from the list below. You gain it as your djinn servant.
  
If you die or your companion drops below 1 hit point, it retreats back into your brass vessel. If that occurs, you can use one of these two ways to call it back.
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== Sha'ir Powers ==
:''Minor Action:'' You lose a healing surge, and your companion appears in the nearest unoccupied space, with hit points equal to your healing surge value.
 
:''Short Rest or Extended Rest:'' At the end of the rest, you lose a healing surge, and your companion appears in the nearest unoccupied space, with full hit points.
 
  
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=== Class Features ===
 
{{4e/Power
 
{{4e/Power
 
| frequency = At-Will
 
| frequency = At-Will
| name = Recall
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| name = Summon Servant
 
| class = Sha'ir
 
| class = Sha'ir
 
| use = Class Feature
 
| use = Class Feature
 
| level =  
 
| level =  
| flavor = At your command, your djinn returns to the confines of your brass vessel.
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| flavor = At your command, your djinn emerges from the confines of your brass vessel.
| keywords = Arcane, Implement
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| keywords = Arcane, Conjuration, Implement
 
| action = Minor Action
 
| action = Minor Action
| area = '''Ranged''' 10
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| area = '''Close''' burst 10
}}{{4e/Power Utility
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}}{{4e/Power Extra
| trigger =  
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| background = gray
| target = Your djinn servant
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| section = Effect:
| effect = Your djinn servant is removed from play. It is brought within your brass vessel. As a minor action, you can summon your djinn servant again, and it appears in an unoccupied square adjacent to you.}}
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| details = Your conjure your djinn servant in an unoccupied square in the burst. The servant lasts until you fall unconscious or until you dismiss it as a minor action.}}{{4e/Power Extra
 
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| background = gray
=== Djinn Servants ===
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| section =  
 
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| details = The servant can be targeted by attacks, although it lacks hit points. If an attack deals damage to the servant, you take half damage. Otherwise, the servant is unaffected by the attack.}}
{{4e/Companion
 
| name = Dust Gen
 
| companion class = Djinn Servant
 
| size = Small
 
| origin = elemental
 
| type = humanoid
 
| brackets = (earth)
 
| HP = your bloodied value
 
| AC = 14
 
| fortitude = 11
 
| reflex = 12
 
| will = 12
 
| perception bonus =
 
| vision = Low-light vision
 
| speed = fly 7 (hover)
 
| features =
 
{{4e/MMHeader|Traits}}
 
{{4e/MMAttack
 
| range = Aura
 
| name = Dust Cloud
 
| brackets = {{*}} '''Aura 1'''
 
| details = Creatures within the aura have concealment.
 
}}
 
{{4e/MMHeader|Standard Actions}}
 
{{4e/MMAttack
 
| range = Basic Melee
 
| name = Dust Blast
 
| brackets = {{*}} '''At-Will'''
 
| details = Melee 1; level +5 vs. AC; 1d6 + Dex damage.
 
}}
 
| trained skills =
 
| str = 12
 
| con = 14
 
| dex = 14
 
| int = 8
 
| wis = 6
 
| cha = 6
 
}}
 
 
 
{{4e/Companion
 
| name = Flame Gen
 
| companion class = Djinn Servant
 
| size = Small
 
| origin = elemental
 
| type = humanoid
 
| brackets = (fire)
 
| HP = your bloodied value
 
| AC = 15
 
| fortitude = 12
 
| reflex = 12
 
| will = 10
 
| perception bonus =
 
| vision = Low-light vision
 
| speed = fly 5 (hover)
 
| features =
 
{{4e/MMHeader|Traits}}
 
{{4e/MMAttack
 
| range = Aura
 
| name = Heat Haze
 
| brackets = {{*}} '''Aura 1'''
 
| details = Any creature that ends its turn in the aura takes fire damage equal to the flame gen's Constitution modifier.
 
}}
 
{{4e/MMHeader|Standard Actions}}
 
{{4e/MMAttack
 
| range = Basic Ranged
 
| name = Flare
 
| brackets = {{*}} '''At-Will'''
 
| details = Ranged 4; level +5 vs. Reflex; 1d8 + Con fire damage.
 
}}
 
| trained skills =
 
| str = 10
 
| con = 14
 
| dex = 12
 
| int = 8
 
| wis = 6
 
| cha = 8
 
}}
 
  
[[Category:Golden Age|Sha'ir]]
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[[Category:Golden Age|Sha'ir]][[Category:4e Classes|Sha'ir]]

Latest revision as of 17:13, 7 July 2020

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Sha'ir
"Smokeless fire, obey my call! The power of this seal compels you!"
CLASS TRAITS
Role: Striker
Power Source: Arcane
Key Abilities: Charisma, Intelligence
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
Implements: Brass vessels
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Perception (Wis)
Class Features: Djinn Mastery


Sha'ir Class Features

Djinn Mastery

Your powers are based over your command and control of djinns. You have a specific djinn servant.

Your djinn servant is considered an ally of you and your allies. It can be affected by powers in the same way that any other creature can be. It has intelligence, so you can communicate with it.

When you take a move action, you can also move the servant a number of squares equal to your speed.

Djinn Servants

Choose one of the djinn from the list below. You gain it as your djinn servant.

Sha'ir Powers

Class Features

Summon Servant Sha'ir Class Feature
At your command, your djinn emerges from the confines of your brass vessel.
At-Will ✦ Arcane, Conjuration, Implement
Minor Action Close burst 10
Effect: Your conjure your djinn servant in an unoccupied square in the burst. The servant lasts until you fall unconscious or until you dismiss it as a minor action.
The servant can be targeted by attacks, although it lacks hit points. If an attack deals damage to the servant, you take half damage. Otherwise, the servant is unaffected by the attack.