4e:Math Fixes: Difference between revisions
Jump to navigation
Jump to search
Fuego Fish (talk | contribs) Created page with "== Inherent Bonuses == Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels. {| style="..." |
Fuego Fish (talk | contribs) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 134: | Line 134: | ||
|} | |} | ||
== Feat Tax Deduction == | |||
'''All classes''' get the following as free feats at level 1: | |||
::'''Melee Training:''' Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll. | :'''Versatile Expertise:''' Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level. | ||
:'''Melee Training:''' Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll. | |||
== Monster Formula == | == Monster Formula == | ||
'''AC:''' 14 + 1/level<br> | |||
'''Other Defenses:''' 12 + 1/level | |||
'''Hit Points:''' | |||
: ''artillery'' role: 21 + 6/level (-2 AC) | |||
: ''brute'' role: 26 + 10/level (-2 AC) | |||
: ''controller'' role: 24 + 8/level | |||
: ''lurker'' role: 21 + 6/level | |||
: ''skirmisher'' role: 24 + 8/level | |||
: ''soldier'' role: 24 + 8/level (+2 AC) | |||
: ''elite'' type: 2x HP | |||
: ''solo'' type: 4x HP | |||
'''Attack Bonus:''' 5 + 1/level<br> | |||
'''Average Damage:''' 8 + 1/level | |||
: ''encounter'' attacks get +25-50% damage | |||
: multiple target attacks get -25% damage | |||
: ''brute'' role monsters get +25% damage | |||
: ''minion'' type monsters get -50% damage | |||
[[Category:4e House Rules|Math Fixes]] | [[Category:4e House Rules|Math Fixes]] |
Latest revision as of 13:18, 23 June 2019
Inherent Bonuses
Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels.
Character Level |
Attack | Damage | AC | Fort. | Reflex | Will |
2 | +1 | +1 | - | - | - | - |
4 | - | - | +1 | +1 | +1 | +1 |
7 | +1 | +1 | - | - | - | - |
9 | - | - | +1 | +1 | +1 | +1 |
12 | +1 | +1 | - | - | - | - |
14 | - | - | +1 | +1 | +1 | +1 |
17 | +1 | +1 | - | - | - | - |
19 | - | - | +1 | +1 | +1 | +1 |
22 | +1 | +1 | - | - | - | - |
24 | - | - | +1 | +1 | +1 | +1 |
27 | +1 | +1 | - | - | - | - |
29 | - | - | +1 | +1 | +1 | +1 |
Feat Tax Deduction
All classes get the following as free feats at level 1:
- Versatile Expertise: Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.
- Melee Training: Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.
Monster Formula
AC: 14 + 1/level
Other Defenses: 12 + 1/level
Hit Points:
- artillery role: 21 + 6/level (-2 AC)
- brute role: 26 + 10/level (-2 AC)
- controller role: 24 + 8/level
- lurker role: 21 + 6/level
- skirmisher role: 24 + 8/level
- soldier role: 24 + 8/level (+2 AC)
- elite type: 2x HP
- solo type: 4x HP
Attack Bonus: 5 + 1/level
Average Damage: 8 + 1/level
- encounter attacks get +25-50% damage
- multiple target attacks get -25% damage
- brute role monsters get +25% damage
- minion type monsters get -50% damage