Difference between revisions of "Template:SOTDL/Creature"
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|} | |} | ||
{| style="background: #9c0719; color: #ffffff; font-style: italic; padding-left:5px; padding-right: 5px; padding-top:1px; padding-bottom: 1px; border-spacing:0; width: 480px;" | {| style="background: #9c0719; color: #ffffff; font-style: italic; padding-left:5px; padding-right: 5px; padding-top:1px; padding-bottom: 1px; border-spacing:0; width: 480px;" | ||
− | | Size {{{size|#}}}{{#if: {{{frightening}}} | {{{frightening|[frightening/horrifying]}}} |}}{{{descriptor|descriptor}}}{{#if: {{{special}}} | ({{{special|special}}})|}} | + | | Size {{{size|#}}}{{#if: {{{frightening}}} | {{{frightening|[frightening/horrifying]}}} | }}{{{descriptor|descriptor}}}{{#if: {{{special}}} | ({{{special|special}}})|}} |
|} | |} | ||
{| style="padding-left:5px; padding-right: 5px; border-spacing:0; width: 480px;" | {| style="padding-left:5px; padding-right: 5px; border-spacing:0; width: 480px;" | ||
− | | '''Perception''' {{{perception|# (+#)}}}{{#if: {{{special senses|}}} |; {{{special senses}}} | }} | + | | '''Perception''' {{{perception|# (+#)}}}{{#if: {{{special senses|}}} |; {{{special senses}}} | }} |
|- | |- | ||
| '''Defense''' {{{defense|#}}}{{#if: {{{armor|}}} |({{{armor}}})| }}; '''Health''' {{{health|#}}} | | '''Defense''' {{{defense|#}}}{{#if: {{{armor|}}} |({{{armor}}})| }}; '''Health''' {{{health|#}}} | ||
Line 13: | Line 13: | ||
| '''Strength''' {{{strength|# (+#)}}}, '''Agility''' {{{agility|# (+#)}}}, '''Intellect''' {{{intellect|# (+#)}}}, '''Will''' {{{will|# (+#)}}} | | '''Strength''' {{{strength|# (+#)}}}, '''Agility''' {{{agility|# (+#)}}}, '''Intellect''' {{{intellect|# (+#)}}}, '''Will''' {{{will|# (+#)}}} | ||
|- | |- | ||
− | | '''Speed''' {{{speed|#}}}{{#if: {{{special movement|}}} |; {{{special movement}}} | }} | + | | '''Speed''' {{{speed|#}}}{{#if: {{{special movement|}}} |; {{{special movement}}} | }} |
|- | |- | ||
{{#if: {{{immune|}}} | {{SOTDL/Feature|Immune|{{{immune|List of things by which the creature is unaffected}}} }} | }} | {{#if: {{{immune|}}} | {{SOTDL/Feature|Immune|{{{immune|List of things by which the creature is unaffected}}} }} | }} | ||
{{{additional features| | {{{additional features| | ||
− | {{SOTDL/Feature|Defensive Trait|Name and description of how it works. | + | {{SOTDL/Feature|Defensive Trait|Name and description of how it works.}} |
− | {{SOTDL/Feature|Vulnerability|Description of how it works. | + | {{SOTDL/Feature|Vulnerability|Description of how it works.}} |
− | {{SOTDL/Feature|Other Trait or Passive Talent|Name and description of how it works. | + | {{SOTDL/Feature|Other Trait or Passive Talent|Name and description of how it works.}} |
}}} | }}} | ||
− | {{#if: {{{attack options}}} | {{SOTDL/Creature Section|header = Attack Options|content = {{{attack options|{{SOTDL/Feature|Attack|(melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent]) | + | |}{{#if: {{{attack options}}} | |
− | {{SOTDL/Feature|Attack|(range) +# [with # boon(s)] (damage [plus attack talent]) | + | {{SOTDL/Creature Section|header = Attack Options|content = {{{attack options|{{SOTDL/Feature|Attack|(melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent])}} |
− | {{SOTDL/Feature|Attack Talent|Description of how it works. | + | {{SOTDL/Feature|Attack|(range) +# [with # boon(s)] (damage [plus attack talent])}} |
− | {{#if: {{{special attacks}}} | {{SOTDL/Creature Section|header = Special Attacks|content = {{{special attacks|{{SOTDL/Feature|Name|Description of how it works. | + | {{SOTDL/Feature|Attack Talent|Description of how it works.}}}}} }} | }}{{#if: {{{special attacks}}} | |
− | {{#if: {{{special actions}}} | {{SOTDL/Creature Section|header = Special Actions|content = {{{special actions|{{SOTDL/Feature|Name|Description of how it works. | + | {{SOTDL/Creature Section|header = Special Attacks|content = {{{special attacks|{{SOTDL/Feature|Name|Description of how it works.}}}}} }} | }}{{#if: {{{special actions}}} | |
− | {{#if: {{{magic}}} | {{SOTDL/Creature Section|header = Magic|content = {{{magic|{{SOTDL/Feature|Power|# | + | {{SOTDL/Creature Section|header = Special Actions|content = {{{special actions|{{SOTDL/Feature|Name|Description of how it works.}}}}} }} | }}{{#if: {{{magic}}} | |
− | {{SOTDL/Feature|Tradition|''spell name'' (#), ''spell name'' (#) | + | {{SOTDL/Creature Section|header = Magic|content = {{{magic|{{SOTDL/Feature|Power|#}} |
− | {{#if: {{{end of the round}}} | {{SOTDL/Creature Section|header = End of the Round|content = {{{end of the round|{{SOTDL/Feature|Effect|Description of what happens. | + | {{SOTDL/Feature|Tradition|''spell name'' (#), ''spell name'' (#)}}}}} }} | }}{{#if: {{{end of the round}}} | |
− | + | {{SOTDL/Creature Section|header = End of the Round|content = {{{end of the round|{{SOTDL/Feature|Effect|Description of what happens.}}}}} }} | }}<noinclude> | |
<pre> | <pre> | ||
Line 52: | Line 52: | ||
| immune = | | immune = | ||
| additional features = | | additional features = | ||
− | {{SOTDL/Feature|Defensive Trait|Name and description of how it works. | + | {{SOTDL/Feature|Defensive Trait|Name and description of how it works.}} |
− | {{SOTDL/Feature|Vulnerability|Description of how it works. | + | {{SOTDL/Feature|Vulnerability|Description of how it works.}} |
− | {{SOTDL/Feature|Other Trait or Passive Talent|Name and description of how it works. | + | {{SOTDL/Feature|Other Trait or Passive Talent|Name and description of how it works.}} |
| attack options = | | attack options = | ||
− | {{SOTDL/Feature|Attack|(melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent]) | + | {{SOTDL/Feature|Attack|(melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent])}} |
− | {{SOTDL/Feature|Attack|(range) +# [with # boon(s)] (damage [plus attack talent]) | + | {{SOTDL/Feature|Attack|(range) +# [with # boon(s)] (damage [plus attack talent])}} |
− | {{SOTDL/Feature|Attack Talent|Description of how it works. | + | {{SOTDL/Feature|Attack Talent|Description of how it works.}} |
| special attacks = | | special attacks = | ||
− | {{SOTDL/Feature|Name|Description of how it works. | + | {{SOTDL/Feature|Name|Description of how it works.}} |
| special actions = | | special actions = | ||
− | {{SOTDL/Feature|Name|Description of how it works. | + | {{SOTDL/Feature|Name|Description of how it works.}} |
| magic = | | magic = | ||
{{SOTDL/Feature|Power|#}}} | {{SOTDL/Feature|Power|#}}} | ||
− | {{SOTDL/Feature|Tradition|''spell name'' (#), ''spell name'' (#) | + | {{SOTDL/Feature|Tradition|''spell name'' (#), ''spell name'' (#)}} |
| end of the round = | | end of the round = | ||
− | {{SOTDL/Feature|Effect|Description of what happens. | + | {{SOTDL/Feature|Effect|Description of what happens.}} |
}} | }} | ||
</pre> | </pre> |
Latest revision as of 15:20, 15 July 2019
Example Creature | Difficulty # |
Size # [frightening/horrifying] descriptor (special) |
Perception # (+#) |
Defense #; Health # |
Strength # (+#), Agility # (+#), Intellect # (+#), Will # (+#) |
Speed # |
Defensive Trait Name and description of how it works. |
Vulnerability Description of how it works. |
Other Trait or Passive Talent Name and description of how it works. |
Attack Options |
Attack (melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent]) |
Attack (range) +# [with # boon(s)] (damage [plus attack talent]) |
Attack Talent Description of how it works. |
Special Attacks |
Name Description of how it works. |
Special Actions |
Name Description of how it works. |
Magic |
Power # |
Tradition spell name (#), spell name (#) |
End of the Round |
Effect Description of what happens. |
{{SOTDL/Creature | creature name = | difficulty = # | size = # | frightening = | descriptor = | special = | perception = # (+#) | special senses = | defense = # | armor = | health = # | strength = # (+#) | agility = # (+#) | intellect = # (+#) | will = # (+#) | speed = | special movement = | immune = | additional features = {{SOTDL/Feature|Defensive Trait|Name and description of how it works.}} {{SOTDL/Feature|Vulnerability|Description of how it works.}} {{SOTDL/Feature|Other Trait or Passive Talent|Name and description of how it works.}} | attack options = {{SOTDL/Feature|Attack|(melee; [reach +#]) +# [with # boon(s)] (damage [plus attack talent])}} {{SOTDL/Feature|Attack|(range) +# [with # boon(s)] (damage [plus attack talent])}} {{SOTDL/Feature|Attack Talent|Description of how it works.}} | special attacks = {{SOTDL/Feature|Name|Description of how it works.}} | special actions = {{SOTDL/Feature|Name|Description of how it works.}} | magic = {{SOTDL/Feature|Power|#}}} {{SOTDL/Feature|Tradition|''spell name'' (#), ''spell name'' (#)}} | end of the round = {{SOTDL/Feature|Effect|Description of what happens.}} }}