Template:4e/Class: Difference between revisions
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| role = | | role = | ||
| power source = | | power source = | ||
| key abilities = | | key abilities = | ||
| armor proficiencies = | | armor proficiencies = | ||
| weapon proficiencies = | | weapon proficiencies = | ||
| implements = | | implements = | ||
| defense = | | defense = | ||
| hp1 = | | hp1 = | ||
| hp+ = | | hp+ = | ||
| surges = | | surges = | ||
| trained skills = | | trained skills = | ||
| skill list = | | skill list = | ||
| builds = | | builds = | ||
| features = | | features = | ||
}} | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
[[Category:4e Templates|Class]]</noinclude> | [[Category:4e Templates|Class]]</noinclude> | ||
Revision as of 06:03, 12 July 2019
| Example |
| "Look at me, I'm a real class now!" |
| CLASS TRAITS |
| Role: Striker. You concentrate on ranged attacks to deal a lot of damage to one enemy at a time. |
| Power Source: Martial. You have developed your talents through intensive trained and practice. |
| Key Abilities: Charisma |
| Armor Proficiencies: Cloth, leather, hide |
| Weapon Proficiencies: Simple ranged, military ranged |
| Bonus to Defense: +1 Reflex |
| Hit Points at 1st Level: 13 + Constitution score |
| Hit Points per Level Gained: 5 |
| Healing Surges per Day: 6 + Constitution modifier |
| Trained Skills: Diplomacy. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Diplomacy (Cha), Heal (wis), History (Int), Insight (Wis) |
| Build Options: Good example, bad example |
| Class Features: Being an example to us all |
{{4e/Class
| name =
| flavor =
| role =
| power source =
| key abilities =
| armor proficiencies =
| weapon proficiencies =
| implements =
| defense =
| hp1 =
| hp+ =
| surges =
| trained skills =
| skill list =
| builds =
| features =
}}