Difference between revisions of "4e:Metric System"

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The '''Metric System''' is an overhaul of the feat system, completely replacing all existing feats and changing the level progression advancement structure. When a character would gain a feat under the previous system, it now alternates between '''feats''' and '''talents'''. Feats are primarily combat-orientated, talents are primarily skill-orientated.
 
The '''Metric System''' is an overhaul of the feat system, completely replacing all existing feats and changing the level progression advancement structure. When a character would gain a feat under the previous system, it now alternates between '''feats''' and '''talents'''. Feats are primarily combat-orientated, talents are primarily skill-orientated.
  
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=== Toughness ===
 
=== Toughness ===
'''Special:''' You can take this feat more than once. Each time you select this feat, you gain the next listed benefit.<br>
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'''Benefit:''' When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level). Additionally, increase your number of healing surges by two.
'''First Benefit:''' When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level).<br>
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'''Second Benefit:''' Increase your number of healing surges by two.<br>
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=== Underfoot ===
'''Third Benefit:''' When you use your second wind, you heal an additional 5 hit points per tier of play.
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'''Heroic Tier:''' You can shift 1 square as a minor action provided you begin and end the movement adjacent to two enemies two or more sizes larger than you.<br>
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'''Paragon Tier:''' You can move through the space of a creature two or more sizes larger than you without provoking opportunity attacks from that creature. You don't provoke when you leave an adjacent square to enter the target creature's space, or when you leave the target creature's space to enter an adjacent square. You still provoke attacks from other creatures. You can't end your move in another creature's space.
  
 
== Talents ==
 
== Talents ==

Latest revision as of 16:03, 2 July 2019

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The Metric System is an overhaul of the feat system, completely replacing all existing feats and changing the level progression advancement structure. When a character would gain a feat under the previous system, it now alternates between feats and talents. Feats are primarily combat-orientated, talents are primarily skill-orientated.

Every level 1 character begins with 1 feat and 1 talent.

Revised Character Advancement

Total XP Level Ability
Scores
Powers and Features Feats Known Talents Known Total Powers Known
(A/E/D/U)
0 1st see race class features; racial traits; gain 1 feat; gain 1 talent; train starting skills; gain 2 at-will attack powers; gain 1 encounter attack power; gain 1 daily attack power 1 1 2/1/1/0
1,000 2nd gain 1 utility power; gain 1 feat 2 1 2/1/1/1
2,250 3rd gain 1 encounter attack power 2 1 2/2/1/1
3,750 4th +1 to two gain 1 talent 2 2 2/2/1/1
5,500 5th gain 1 daily attack power 2 2 2/2/2/1
7,500 6th gain 1 utility power; gain 1 feat 3 2 2/2/2/2
10,000 7th gain 1 encounter attack power 3 2 2/3/2/2
13,000 8th +1 to two gain 1 talent 3 3 2/3/2/2
16,500 9th gain 1 daily attack power 3 3 2/3/3/2
20,500 10th gain 1 utility power; gain 1 feat 4 3 2/3/3/3
26,000 11th +1 to all paragon path features; gain 1 paragon path encounter attack power; gain 1 talent 4 4 2/4/3/3
32,000 12th gain 1 paragon path utility power; gain 1 feat 5 4 2/4/3/4
39,000 13th replace 1 encounter attack power 5 4 2/4*/3/4
47,000 14th +1 to two gain 1 talent 5 5 2/4/3/4
57,000 15th replace 1 daily attack power 5 5 2/4/3*/4
69,000 16th paragon path feature; gain 1 utility power; gain 1 feat 6 5 2/4/3/5
83,000 17th replace 1 encounter attack power 6 5 2/4*/3/5
99,000 18th +1 to two gain 1 talent 6 6 2/4/3/5
119,000 19th replace 1 daily attack power 6 6 2/4/3*/5
143,000 20th gain 1 paragon path daily attack power; gain 1 feat 7 6 2/4/4/5
175,000 21st +1 to all epic destiny feature; gain 1 talent 7 7 2/4/4/5
210,000 22nd gain 1 utility power; gain 1 feat 8 7 2/4/4/6
255,000 23rd replace 1 encounter attack power 8 7 2/4*/4/6
310,000 24th +1 to two epic destiny feature; gain 1 talent 8 8 2/4/4/6
375,000 25th replace 1 daily attack power 8 8 2/4/4*/6
450,000 26th gain 1 epic destiny utility power; gain 1 feat 9 8 2/4/4/7
550,000 27th replace 1 encounter attack power 9 8 2/4*/4/7
675,000 28th +1 to two gain 1 talent 9 9 2/4/4/7
825,000 29th replace 1 daily attack power 9 9 2/4/4*/7
1,000,000 30th epic destiny feature; gain 1 feat; gain 1 talent 10 10 2/4/4*/7

Feats

Toughness

Benefit: When you take this feat, you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level). Additionally, increase your number of healing surges by two.

Underfoot

Heroic Tier: You can shift 1 square as a minor action provided you begin and end the movement adjacent to two enemies two or more sizes larger than you.
Paragon Tier: You can move through the space of a creature two or more sizes larger than you without provoking opportunity attacks from that creature. You don't provoke when you leave an adjacent square to enter the target creature's space, or when you leave the target creature's space to enter an adjacent square. You still provoke attacks from other creatures. You can't end your move in another creature's space.

Talents