SOTDL:Montauk Monster: Difference between revisions

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Revision as of 19:18, 28 June 2019

Montauk Monster Difficulty 25
Size 1 [frightening/horrifying] fae (special)
Perception 16 (+6)
Defense 15; Health 25
Strength 12 (+2), Agility 13 (+3), Intellect 9 (-1), Will 11 (+1)
Speed 10
Immune damage from disease or poison, dazed, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned
Environment Suit The Montauk Monster is immune to the effects of any gaseous substance and takes half damage from fire, electricity and cold.
Attack Options
Punch (melee) +2 with 2 boons (1d6+1)
Rifle (range 50) +3 with 1 boon vs. Agility (2d6+1)
Abduct (melee) +2 with 1 boon plus 1 boon per Montauk Monster within reach (1d6 plus Grabbed)
Special Attacks
Name Description of how it works.
Special Actions
Name Description of how it works.
Magic
Power #
Tradition spell name (#), spell name (#)
End of the Round
Effect Description of what happens.