Difference between revisions of "4e:Math Fixes"

From Trad Games Wiki
Jump to navigation Jump to search
(Created page with "== Inherent Bonuses == Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels. {| style="...")
 
(Feat Tax Deduction)
 
(5 intermediate revisions by the same user not shown)
Line 134: Line 134:
 
|}
 
|}
  
 +
== Feat Tax Deduction ==
  
Allow the players the following free feat at level 1:
+
'''All classes''' get the following as free feats at level 1:
::'''Melee Training:''' Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.
+
:'''Versatile Expertise:''' Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.
 +
:'''Melee Training:''' Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.
  
 
== Monster Formula ==
 
== Monster Formula ==
  
 +
'''AC:''' 14 + 1/level<br>
 +
'''Other Defenses:''' 12 + 1/level
 +
 +
'''Hit Points:'''
 +
: ''artillery'' role: 21 + 6/level (-2 AC)
 +
: ''brute'' role: 26 + 10/level (-2 AC)
 +
: ''controller'' role: 24 + 8/level
 +
: ''lurker'' role: 21 + 6/level
 +
: ''skirmisher'' role: 24 + 8/level
 +
: ''soldier'' role: 24 + 8/level (+2 AC)
 +
: ''elite'' type: 2x HP
 +
: ''solo'' type: 4x HP
 +
 +
'''Attack Bonus:''' 5 + 1/level<br>
 +
'''Average Damage:''' 8 + 1/level
 +
: ''encounter'' attacks get +25-50% damage
 +
: multiple target attacks get -25% damage
 +
: ''brute'' role monsters get +25% damage
 +
: ''minion'' type monsters get -50% damage
  
 
[[Category:4e House Rules|Math Fixes]]
 
[[Category:4e House Rules|Math Fixes]]

Latest revision as of 13:18, 23 June 2019

Inherent Bonuses

Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels.

Character
Level
Attack Damage AC Fort. Reflex Will
2 +1 +1 - - - -
4 - - +1 +1 +1 +1
7 +1 +1 - - - -
9 - - +1 +1 +1 +1
12 +1 +1 - - - -
14 - - +1 +1 +1 +1
17 +1 +1 - - - -
19 - - +1 +1 +1 +1
22 +1 +1 - - - -
24 - - +1 +1 +1 +1
27 +1 +1 - - - -
29 - - +1 +1 +1 +1

Feat Tax Deduction

All classes get the following as free feats at level 1:

Versatile Expertise: Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.
Melee Training: Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.

Monster Formula

AC: 14 + 1/level
Other Defenses: 12 + 1/level

Hit Points:

artillery role: 21 + 6/level (-2 AC)
brute role: 26 + 10/level (-2 AC)
controller role: 24 + 8/level
lurker role: 21 + 6/level
skirmisher role: 24 + 8/level
soldier role: 24 + 8/level (+2 AC)
elite type: 2x HP
solo type: 4x HP

Attack Bonus: 5 + 1/level
Average Damage: 8 + 1/level

encounter attacks get +25-50% damage
multiple target attacks get -25% damage
brute role monsters get +25% damage
minion type monsters get -50% damage