4e:Math Fixes: Difference between revisions
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Fuego Fish (talk | contribs) Created page with "== Inherent Bonuses == Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels. {| style="..." |
(No difference)
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Revision as of 16:53, 22 June 2019
Inherent Bonuses
Instead of gaining bonuses to attack and defense values through magic items, all characters gain these set bonuses at the following levels.
| Character Level |
Attack | Damage | AC | Fort. | Reflex | Will |
| 2 | +1 | +1 | - | - | - | - |
| 4 | - | - | +1 | +1 | +1 | +1 |
| 7 | +1 | +1 | - | - | - | - |
| 9 | - | - | +1 | +1 | +1 | +1 |
| 12 | +1 | +1 | - | - | - | - |
| 14 | - | - | +1 | +1 | +1 | +1 |
| 17 | +1 | +1 | - | - | - | - |
| 19 | - | - | +1 | +1 | +1 | +1 |
| 22 | +1 | +1 | - | - | - | - |
| 24 | - | - | +1 | +1 | +1 | +1 |
| 27 | +1 | +1 | - | - | - | - |
| 29 | - | - | +1 | +1 | +1 | +1 |
Allow the players the following free feat at level 1:
- Melee Training: Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.