Difference between revisions of "Template:4e/Trap"
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{| style="padding:0px; border-spacing:0; width: 480px" | {| style="padding:0px; border-spacing:0; width: 480px" | ||
− | |- style="{{{{{background|DMG}}}}}; color: #ffffff" | + | |- style="{{4e/{{{background|DMG}}}}}; color: #ffffff" |
| colspan=2 | '''{{{name|False-Floor Pit}}}''' | | colspan=2 | '''{{{name|False-Floor Pit}}}''' | ||
| colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}''' | | colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}''' | ||
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A character can climb out with a DC 15 Athletics check.}}} | A character can climb out with a DC 15 Athletics check.}}} | ||
|} | |} | ||
− | {{#if: {{{upgrade}}} | {{Trap Upgrade|upgrade = {{{upgrade|Increase the Perception and Thievery DCs by 2. The pit is 20 feet deep and filled with poisoned spikes. A character who falls into the pit takes 3d10 damage + ongoing 5 poison damage (save ends).}}}|upgrade cost = {{{upgrade cost|200 XP}}}}} | }} | + | {{#if: {{{upgrade}}} | {{4e/Trap Upgrade|upgrade = {{{upgrade|Increase the Perception and Thievery DCs by 2. The pit is 20 feet deep and filled with poisoned spikes. A character who falls into the pit takes 3d10 damage + ongoing 5 poison damage (save ends).}}}|upgrade cost = {{{upgrade cost|200 XP}}}}} | }} |
<noinclude> | <noinclude> | ||
− | <pre | + | <pre> |
− | {{Trap| | + | {{4e/Trap| |
| background = DMG | | background = DMG | ||
| name = | | name = | ||
Line 66: | Line 66: | ||
| upgrade cost = | | upgrade cost = | ||
}} | }} | ||
− | + | </pre> | |
[[Category:4e Templates|Trap]]</noinclude> | [[Category:4e Templates|Trap]]</noinclude> |
Revision as of 14:37, 18 June 2019
False-Floor Pit | Level 1 Warder | ||
Trap | XP 100 | ||
A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walks on it, dropping the creature into a 10-foot-deep pit. | |||
Trap: A 2-by-2 section of the floor hides a 10-foot-deep pit. | |||
Perception | |||
DC 20: The character notices the false stonework. | |||
Trigger | |||
The trap attacks when a creature enters one of the trap's four squares. | |||
Attack | |||
Immediate Reaction | Melee | ||
Target: The creature that triggered the trap. | |||
Attack: +4 vs. Reflex | |||
Hit: Target falls into pit, takes 1d10 damage, and falls prone. | |||
Miss: Target returns to the last square it occupied and its move action ends immediately. | |||
Effect: The false floor opens and the pit is no longer hidden. | |||
Countermeasures | |||
An adjacent character can trigger the trap with a DC 10 Thievery check (standard action). The floor falls into the pit. An adjacent character can disable the trap with a DC 25 Thievery check (standard action). The floor becomes safe. |
Upgrade to Elite (200 XP) | |||
Increase the Perception and Thievery DCs by 2. The pit is 20 feet deep and filled with poisoned spikes. A character who falls into the pit takes 3d10 damage + ongoing 5 poison damage (save ends). |
{{4e/Trap| | background = DMG | name = | level = | role = | type = | XP = | flavor = | trap = | perception = | trigger = | action = | area = | target = | attack = | hit = | miss = | effect = | countermeasures = | upgrade = | upgrade cost = }}