Difference between revisions of "Template:4e/Trap"
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{| style="padding:0px; border-spacing:0; width: 480px" | {| style="padding:0px; border-spacing:0; width: 480px" | ||
− | |- style="background | + | |- style="{{{{{background|DMG}}}}}; color: #ffffff" |
| colspan=2 | '''{{{name|False-Floor Pit}}}''' | | colspan=2 | '''{{{name|False-Floor Pit}}}''' | ||
| colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}''' | | colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}''' | ||
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<pre><nowiki> | <pre><nowiki> | ||
{{Trap| | {{Trap| | ||
− | name = | | + | | background = DMG |
− | level = | | + | | name = |
− | role = | | + | | level = |
− | type = | | + | | role = |
− | XP = | | + | | type = |
− | flavor = | | + | | XP = |
− | trap = | | + | | flavor = |
− | perception = | | + | | trap = |
− | trigger = | | + | | perception = |
− | action = | | + | | trigger = |
− | area = | | + | | action = |
− | target = | | + | | area = |
− | attack = | | + | | target = |
− | hit = | | + | | attack = |
− | miss = | | + | | hit = |
− | effect = | | + | | miss = |
− | countermeasures = | | + | | effect = |
− | upgrade = | | + | | countermeasures = |
− | upgrade cost = | + | | upgrade = |
+ | | upgrade cost = | ||
}} | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
[[Category:4e Templates|Trap]]</noinclude> | [[Category:4e Templates|Trap]]</noinclude> |
Revision as of 14:34, 16 June 2019
False-Floor Pit | Level 1 Warder | ||
Trap | XP 100 | ||
A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walks on it, dropping the creature into a 10-foot-deep pit. | |||
Trap: A 2-by-2 section of the floor hides a 10-foot-deep pit. | |||
Perception | |||
DC 20: The character notices the false stonework. | |||
Trigger | |||
The trap attacks when a creature enters one of the trap's four squares. | |||
Attack | |||
Immediate Reaction | Melee | ||
Target: The creature that triggered the trap. | |||
Attack: +4 vs. Reflex | |||
Hit: Target falls into pit, takes 1d10 damage, and falls prone. | |||
Miss: Target returns to the last square it occupied and its move action ends immediately. | |||
Effect: The false floor opens and the pit is no longer hidden. | |||
Countermeasures | |||
An adjacent character can trigger the trap with a DC 10 Thievery check (standard action). The floor falls into the pit. An adjacent character can disable the trap with a DC 25 Thievery check (standard action). The floor becomes safe. |
{{Trap| | background = DMG | name = | level = | role = | type = | XP = | flavor = | trap = | perception = | trigger = | action = | area = | target = | attack = | hit = | miss = | effect = | countermeasures = | upgrade = | upgrade cost = }}