Difference between revisions of "Template:4e/Trap"

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{| style="padding:0px; border-spacing:0; width: 480px"
 
{| style="padding:0px; border-spacing:0; width: 480px"
|- style="background: #5a1e33; color: #ffffff"
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|- style="{{{{{background|DMG}}}}}; color: #ffffff"
 
| colspan=2 | '''{{{name|False-Floor Pit}}}'''
 
| colspan=2 | '''{{{name|False-Floor Pit}}}'''
 
| colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}'''
 
| colspan=2 style="text-align:right; font-size:90%" | '''Level {{{level|1}}} {{{role|Warder}}}'''
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{{Trap|
 
{{Trap|
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trap = |
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area = |
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[[Category:4e Templates|Trap]]</noinclude>
 
[[Category:4e Templates|Trap]]</noinclude>

Revision as of 14:34, 16 June 2019

False-Floor Pit Level 1 Warder
Trap XP 100
A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walks on it, dropping the creature into a 10-foot-deep pit.
Trap: A 2-by-2 section of the floor hides a 10-foot-deep pit.
Perception
DC 20: The character notices the false stonework.
Trigger
The trap attacks when a creature enters one of the trap's four squares.
Attack
Immediate Reaction Melee
Target: The creature that triggered the trap.
Attack: +4 vs. Reflex
Hit: Target falls into pit, takes 1d10 damage, and falls prone.
Miss: Target returns to the last square it occupied and its move action ends immediately.
Effect: The false floor opens and the pit is no longer hidden.
Countermeasures
An adjacent character can trigger the trap with a DC 10 Thievery check (standard action). The floor falls into the pit.

An adjacent character can disable the trap with a DC 25 Thievery check (standard action). The floor becomes safe.
A character who makes an Athletics check (DC 11, or DC 21 without a running start) can jump over the pit.
A character can climb out with a DC 15 Athletics check.

Template:Trap Upgrade

{{Trap|
| background = DMG
| name = 
| level = 
| role = 
| type = 
| XP = 
| flavor = 
| trap = 
| perception = 
| trigger = 
| action = 
| area = 
| target = 
| attack = 
| hit = 
| miss = 
| effect = 
| countermeasures = 
| upgrade = 
| upgrade cost = 
}}