Template:4e/Familiar: Difference between revisions
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{| style="padding:0px; border-spacing:0; width: 480px" | {| style="padding:0px; border-spacing:0; width: 480px" | ||
|- style="background | |- style="{{{{{background|MM}}}}}; color: #ffffff" | ||
| colspan=2 | '''{{{name|Cool Frog}}}''' | | colspan=2 | '''{{{name|Cool Frog}}}''' | ||
| colspan=2 style="text-align:right; font-size:90%" | '''Familiar''' | | colspan=2 style="text-align:right; font-size:90%" | '''Familiar''' | ||
| Line 19: | Line 19: | ||
<pre><nowiki> | <pre><nowiki> | ||
{{Familiar| | {{Familiar | ||
name = Cool Frog| | | background = MM | ||
flavor = The only familiar a dolphin could ever need.| | | name = Cool Frog | ||
speed = 2, swim 4| | | flavor = The only familiar a dolphin could ever need. | ||
senses = sunglasses| | | speed = 2, swim 4 | ||
constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.| | | senses = sunglasses | ||
active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn. | | constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad. | ||
| active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn. | |||
}} | |||
</nowiki></pre> | </nowiki></pre> | ||
<pre><nowiki> | <pre><nowiki> | ||
{{Familiar| | {{Familiar | ||
name = | | | background = MM | ||
flavor = | | | name = | ||
speed = | | | flavor = | ||
senses = | | | speed = | ||
constant = | | | senses = | ||
active = | | constant = | ||
| active = | |||
}} | |||
</nowiki></pre> | </nowiki></pre> | ||
Revision as of 14:32, 16 June 2019
| Cool Frog | Familiar | ||
| The only familiar a dolphin could ever need. | |||
| Speed 2, swim 4 | Senses sunglasses | ||
| Constant Benefits | |||
| You gain a +2 bonus to Cool checks. You gain a +2 bonus to saving throws against gettin' mad. | |||
| Active Benefits | |||
| Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn. | |||
{{Familiar
| background = MM
| name = Cool Frog
| flavor = The only familiar a dolphin could ever need.
| speed = 2, swim 4
| senses = sunglasses
| constant = You gain a +2 bonus to Cool checks.<br>You gain a +2 bonus to saving throws against gettin' mad.
| active = '''Quit Gettin' Mad:''' Once per encounter as a minor action, all creatures adjacent to your cool frog familiar can't make attacks until the end of your next turn.
}}
{{Familiar
| background = MM
| name =
| flavor =
| speed =
| senses =
| constant =
| active =
}}
If the familiar has no special senses (low-light vision, blindsight, etc.) leave senses blank.