Difference between revisions of "Template:4e/Class"

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{| style="margin: 10px"  
 
{| style="margin: 10px"  
| '''''{{{flavor}}}'''''
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| '''''{{{flavor|"Look at me, I'm a real class now!"}}}'''''
 
|}
 
|}
 
{| style="background-image: linear-gradient(to right, #e9e8dc, #ffffff); padding: 0px 2px 2px 7px; width:400px; margin-left: 15px; margin-bottom: 10px;"
 
{| style="background-image: linear-gradient(to right, #e9e8dc, #ffffff); padding: 0px 2px 2px 7px; width:400px; margin-left: 15px; margin-bottom: 10px;"
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| style="font-size: 115%; text-indent: -5px;" |'''CLASS TRAITS'''
 
| style="font-size: 115%; text-indent: -5px;" |'''CLASS TRAITS'''
 
|-
 
|-
| style="text-indent: -20px; padding-left: 20px;" | '''Role:''' {{{role|Striker}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Role:''' {{{role|Striker. You concentrate on ranged attacks to deal a lot of damage to one enemy at a time.}}}
 
|-
 
|-
| style="text-indent: -20px; padding-left: 20px;" | '''Power Source:''' {{{power|Martial}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Power Source:''' {{{power|Martial. You have developed your talents through intensive trained and practice.}}}
 
|-
 
|-
| style="text-indent: -20px; padding-left: 20px;" | '''Key Abilities:''' {{{key}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Key Abilities:''' {{{key|Charisma}}}
 
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|-
 
|
 
|
 
|-
 
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| style="text-indent: -20px; padding-left: 20px;" | '''Armor Proficiencies:''' {{{armor}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Armor Proficiencies:''' {{{armor|Cloth, leather, hide}}}
 
|-
 
|-
| style="text-indent: -20px; padding-left: 20px;" | '''Weapon Proficiencies:''' {{{weapon}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Weapon Proficiencies:''' {{{weapon|Simple ranged, military ranged}}}
 
|-
 
|-
{{#if: {{{implements}}} | {{Class Implements|implements = {{{implements}}}}} | }}
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{{#if: {{{implements|}}} | {{Class Implements|implements = {{{implements}}}}} | }}
| style="text-indent: -20px; padding-left: 20px;" | '''Bonus to Defense:''' {{{defense}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Bonus to Defense:''' {{{defense|+1 Reflex}}}
 
|-
 
|-
 
|
 
|
 
|-
 
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| style="text-indent: -20px; padding-left: 20px;" | '''Hit Points at 1st Level:''' {{{hp1}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Hit Points at 1st Level:''' {{{hp1|13 + Constitution score}}}
 
|-
 
|-
| style="text-indent: -20px; padding-left: 20px;" | '''Hit Points per Level Gained:''' {{{hp+}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Hit Points per Level Gained:''' {{{hp+|5}}}
 
|-
 
|-
| style="text-indent: -20px; padding-left: 20px;" | '''Healing Surges per Day:''' {{{surges}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Healing Surges per Day:''' {{{surges|6 + Constitution modifier}}}
 
|-
 
|-
 
|
 
|
 
|-
 
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| style="text-indent: -20px; padding-left: 20px;" | '''Trained Skills:''' {{{skills}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Trained Skills:''' {{{trained skill|Diplomacy}}}. From the class skills list below, choose three more trained skills at 1st level.<br>''Class Skills:'' {{{skill list|Diplomacy (Cha), Heal (wis), History (Int), Insight (Wis)}}}
 
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|-
 
|
 
|
 
|-
 
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| style="text-indent: -20px; padding-left: 20px;" | '''Build Options:''' {{{builds}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Build Options:''' {{{builds|Good example, bad example}}}
 
|-
 
|-
| style="text-indent: -20px; padding-left: 20px;" | '''Class Features:''' {{{features}}}
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| style="text-indent: -20px; padding-left: 20px;" | '''Class Features:''' {{{features|Being an example to us all}}}
 
|}
 
|}
 
<noinclude>
 
<noinclude>
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| hp+ =
 
| hp+ =
 
| surges =
 
| surges =
| sskills =
+
| trained skills =
 +
| skill list =
 
| builds =
 
| builds =
 
| features =
 
| features =

Revision as of 13:50, 16 June 2019

Example
"Look at me, I'm a real class now!"
CLASS TRAITS
Role: Striker. You concentrate on ranged attacks to deal a lot of damage to one enemy at a time.
Power Source: Martial. You have developed your talents through intensive trained and practice.
Key Abilities: Charisma
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple ranged, military ranged
Bonus to Defense: +1 Reflex
Hit Points at 1st Level: 13 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Diplomacy. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Diplomacy (Cha), Heal (wis), History (Int), Insight (Wis)
Build Options: Good example, bad example
Class Features: Being an example to us all


{{Item
| name = 
| flavor = 
| role = 
| power = 
| key =
| armor =
| weapon = 
| implements = 
| defense =
| hp1 =
| hp+ =
| surges =
| trained skills =
| skill list =
| builds =
| features =
}}