Difference between revisions of "Template:4e/Monster"
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| details = The kobold shifts 1 square. | | details = The kobold shifts 1 square. | ||
}}}}} | }}}}} | ||
− | |- valign="top" style="background: #c3c6ad" | + | {{#if: {{{skills}}} | {{!}}- valign="top" style="background: #c3c6ad" |
− | + | {{!}} colspan=4 style="padding-left: 3px" {{!}} '''Skills''' {{{skills|Stealth +4, Thievery +4}}} | }} | |
|- valign="top" style="background: #c3c6ad" | |- valign="top" style="background: #c3c6ad" | ||
| colspan=1 style="padding-left: 3px" | '''Str''' {{{str|8 (-1)}}} | | colspan=1 style="padding-left: 3px" | '''Str''' {{{str|8 (-1)}}} | ||
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| colspan=2 style="padding-left: 3px" | '''Alignment''' {{{align|Evil}}} | | colspan=2 style="padding-left: 3px" | '''Alignment''' {{{align|Evil}}} | ||
| colspan=2 | '''Languages''' {{{languages|Common, Draconic}}} | | colspan=2 | '''Languages''' {{{languages|Common, Draconic}}} | ||
− | |} | + | |}{{#if: {{{equipment}}} | |
− | {{#if: {{{equipment}}} | {{4e/Monster Equipment|equipment = {{{equipment|hide armor, light shield, 3 javelins}}}}} | }} | + | {{4e/Monster Equipment|equipment = {{{equipment|hide armor, light shield, 3 javelins}}}}} | }}<noinclude> |
− | <noinclude> | ||
<pre> | <pre> | ||
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| details = The kobold shifts 1 square. | | details = The kobold shifts 1 square. | ||
}} | }} | ||
− | |||
− | |||
| skills = Stealth +4, Thievery +4 | | skills = Stealth +4, Thievery +4 | ||
| str = 8 (-1) | | str = 8 (-1) | ||
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| wis = 12 (+1) | | wis = 12 (+1) | ||
| cha = 10 (+0) | | cha = 10 (+0) | ||
+ | | align = Evil | ||
+ | | languages = Common, Draconic | ||
| equipment = hide armor, light shield, 3 javelins | | equipment = hide armor, light shield, 3 javelins | ||
}} | }} | ||
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| XP = | | XP = | ||
| init = | | init = | ||
− | | | + | | perception = |
+ | | vision = | ||
| HP = | | HP = | ||
| bloodied = | | bloodied = | ||
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brackets = | | brackets = | | ||
details = |}} | details = |}} | ||
− | |||
− | |||
| skills = | | skills = | ||
| str = 10 (+0) | | str = 10 (+0) | ||
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| wis = 10 (+0) | | wis = 10 (+0) | ||
| cha = 10 (+0) | | cha = 10 (+0) | ||
+ | | align = | ||
+ | | languages = | ||
| equipment = | | equipment = | ||
}} | }} |
Latest revision as of 22:42, 3 August 2021
Kobold Minion | Level 1 Minion | ||
Small natural humanoid | XP 25 |
Equipment: hide armor, light shield, 3 javelins |
{{4e/Monster | name = Kobold Minion | level = 1 | role = Minion | size = Small | origin = natural | type = humanoid | brackets = | XP = 25 | init = +3 | perception = +1 | vision = Darkvision | HP = 1 | bloodied = | AC = 15 | fort = 11 | reflex = 13 | will = 11 | extra = | speed = 6 | attacks = {{4e/MMHeader|Traits}} {{4e/MMAttack| | range = | name = Trap Sense | keywords = | frequency = | details = The kobold gains a +2 bonus to all defenses against traps.}} {{4e/MMHeader|Standard Actions}} {{4e/MMAttack | range = Basic Melee | name = Javelin | keywords = weapon| | frequency = At-Will | details = ''Attack:'' Melee 1 (one creature) +5 vs. AC<br>''Hit:'' 4 damage.}} {{4e/MMAttack| | range = Basic Ranged | name = Javelin | keywords = weapon | frequency = At-Will | details = ''Attack:'' Ranged 10/20 (one creature) +5 vs. AC<br>''Hit:'' 4 damage.}} {{4e/MMHeader|Minor Actions}} {{4e/MMAttack | range = | name = Shifty | frequency = At-Will | keywords = | details = The kobold shifts 1 square. }} | skills = Stealth +4, Thievery +4 | str = 8 (-1) | dex = 16 (+3) | con = 12 (+1) | int = 9 (-1) | wis = 12 (+1) | cha = 10 (+0) | align = Evil | languages = Common, Draconic | equipment = hide armor, light shield, 3 javelins }}
{{4e/Monster | name = | level = | role = | size = | origin = | type = | brackets = | XP = | init = | perception = | vision = | HP = | bloodied = | AC = | fort = | reflex = | will = | extra = {{4e/MMextra|light|Effect|details}} | speed = | attacks = {{4e/MMHeader|Standard Actions}} {{4e/MMAttack| range = | name = | brackets = | details = |}} | skills = | str = 10 (+0) | dex = 10 (+0) | con = 10 (+0) | int = 10 (+0) | wis = 10 (+0) | cha = 10 (+0) | align = | languages = | equipment = }}
Use {{MMextra|Effect|details}}
in the extra
area to add in resistances, immunities, action points and the like.