Difference between revisions of "Cypher System"

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The Cypher System is a generic RPG system designed by Monte Cook, first used for [[Numenera]] but later adapted as a generic system and published as "the Cypher System" rulebook in 2015. It is also used by [[The Strange]], [[No Thank You, Evil!]] and [[Invisible Sun]].
  
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The system is based on d20-based stat rolls. Stats are represented as pools of tokens, but give no direct or permanenent bonus to d20 rolls; rather, the player can spend 1 or more tokens from their pool for a stat for a temporary bonus on a single roll. The number of tokens that can be so spent per roll is limited by a further general stat. This creatures a situation where a character with a high strength is no stronger by default than any other character, but can "be strong" more often.
  
{{Stub}}[[Category:Icons| ]][[Category:Systems|Icons]]
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Damage is represented by removing stat points from pools. Usually, these are removed from physical pools first, thus baking [[Caster supremacy]] into the system by giving greater endurance to characters who do not need physical stats for common actions.
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[[Category:Systems]][[Category:Systems|Cypher]]

Latest revision as of 19:33, 4 February 2021

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Cypher System
Created by Monte Cook
Published July 2015
Genres Generic
Dice d20

The Cypher System is a generic RPG system designed by Monte Cook, first used for Numenera but later adapted as a generic system and published as "the Cypher System" rulebook in 2015. It is also used by The Strange, No Thank You, Evil! and Invisible Sun.

The system is based on d20-based stat rolls. Stats are represented as pools of tokens, but give no direct or permanenent bonus to d20 rolls; rather, the player can spend 1 or more tokens from their pool for a stat for a temporary bonus on a single roll. The number of tokens that can be so spent per roll is limited by a further general stat. This creatures a situation where a character with a high strength is no stronger by default than any other character, but can "be strong" more often.

Damage is represented by removing stat points from pools. Usually, these are removed from physical pools first, thus baking Caster supremacy into the system by giving greater endurance to characters who do not need physical stats for common actions.