Template:4e/Familiar: Difference between revisions
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Fuego Fish (talk | contribs) Created page with "{| style="padding:0px; border-spacing:0; width: 480px" |- style="background: #4d5b2d; color: #ffffff" | colspan=2 | '''{{{name|Cool Frog}}}''' | colspan=2 style="text-align:ri..." |
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Revision as of 22:34, 15 June 2019
| Cool Frog | Familiar | ||
| The only familiar a dolphin could ever need. | |||
| Speed 2, swim 4 | Senses sunglasses | ||
| Constant Benefits | |||
| You gain a +2 bonus to Cool checks. You gain a +2 bonus to saving throws against gettin' mad. | |||
| Active Benefits | |||
| Quit Gettin' Mad: Once per encounter as a minor action, all creatures adjacent to your frog familiar can't make attacks until the end of your next turn. | |||
{{Familiar|
name = |
flavor = |
speed = |
senses = |
constant = |
active = |}}
If the familiar has no special senses (low-light vision, blindsight, etc.) leave sight and senses blank.