Difference between revisions of "Template:4e/Monster"

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| details = The kobold shifts 1 square.
 
| details = The kobold shifts 1 square.
 
}}}}}
 
}}}}}
|- valign="top" style="background: #c3c6ad"
+
{{#if: {{{skills}}} | {{!}}- valign="top" style="background: #c3c6ad"
| colspan=4 style="padding-left: 3px" | '''Skills''' {{{skills|Stealth +4, Thievery +4}}}
+
{{!}} colspan=4 style="padding-left: 3px" {{!}} '''Skills''' {{{skills|Stealth +4, Thievery +4}}} | }}
 
|- valign="top" style="background: #c3c6ad"
 
|- valign="top" style="background: #c3c6ad"
 
| colspan=1 style="padding-left: 3px" | '''Str''' {{{str|8 (-1)}}}
 
| colspan=1 style="padding-left: 3px" | '''Str''' {{{str|8 (-1)}}}
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| details = The kobold shifts 1 square.
 
| details = The kobold shifts 1 square.
 
}}
 
}}
| align = Evil
 
| languages = Common, Draconic
 
 
| skills = Stealth +4, Thievery +4
 
| skills = Stealth +4, Thievery +4
 
| str = 8 (-1)
 
| str = 8 (-1)
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| wis = 12 (+1)
 
| wis = 12 (+1)
 
| cha = 10 (+0)
 
| cha = 10 (+0)
 +
| align = Evil
 +
| languages = Common, Draconic
 
| equipment = hide armor, light shield, 3 javelins
 
| equipment = hide armor, light shield, 3 javelins
 
}}
 
}}
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| XP =  
 
| XP =  
 
| init =  
 
| init =  
| perc =  
+
| perception =
 +
| vision =
 
| HP =  
 
| HP =  
 
| bloodied =  
 
| bloodied =  
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brackets = |
 
brackets = |
 
details = |}}
 
details = |}}
| align =
 
| languages =
 
 
| skills =  
 
| skills =  
 
| str = 10 (+0)
 
| str = 10 (+0)
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| wis = 10 (+0)
 
| wis = 10 (+0)
 
| cha = 10 (+0)
 
| cha = 10 (+0)
 +
| align =
 +
| languages =
 
| equipment =  
 
| equipment =  
 
}}
 
}}

Revision as of 14:59, 17 July 2020

Kobold Minion Level 1 Minion
Small natural humanoid XP 25
HP: 1; Bloodied:   Initiative: +3
AC 15; Fortitude 11, Reflex 13, Will: 11 Perception: +1
Speed: 6 Darkvision
Traits
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Standard Actions
Basic Melee Javelin (weapon) ✦ At-Will
Attack: Melee 1 (one creature) +5 vs. AC
Hit: 4 damage.
Basic Ranged Javelin (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature) +5 vs. AC
Hit: 4 damage.
Minor Actions
ShiftyAt-Will
The kobold shifts 1 square.
Skills Stealth +4, Thievery +4
Str 8 (-1) Dex 16 (+3) Wis 12 (+1)  
Con 12 (+1) Int 9 (-1) Cha 10 (+0)  
Alignment Evil Languages Common, Draconic
Equipment: hide armor, light shield, 3 javelins


{{4e/Monster
| name = Kobold Minion
| level = 1
| role = Minion
| size = Small
| origin = natural
| type = humanoid
| brackets = 
| XP = 25
| init = +3
| perception = +1
| vision = Darkvision
| HP = 1
| bloodied = 
| AC = 15
| fort = 11
| reflex = 13
| will = 11
| extra = 
| speed = 6
| attacks = 
{{4e/MMHeader|Traits}}
{{4e/MMAttack|
| range = 
| name = Trap Sense
| keywords = 
| frequency = 
| details = The kobold gains a +2 bonus to all defenses against traps.}}
{{4e/MMHeader|Standard Actions}}
{{4e/MMAttack
| range = Basic Melee
| name = Javelin
| keywords = weapon|
| frequency = At-Will
| details = ''Attack:'' Melee 1 (one creature) +5 vs. AC<br>''Hit:'' 4 damage.}}
{{4e/MMAttack|
| range = Basic Ranged
| name = Javelin
| keywords = weapon
| frequency = At-Will
| details = ''Attack:'' Ranged 10/20 (one creature) +5 vs. AC<br>''Hit:'' 4 damage.}}
{{4e/MMHeader|Minor Actions}}
{{4e/MMAttack
| range = 
| name = Shifty
| frequency = At-Will
| keywords = 
| details = The kobold shifts 1 square.
}}
| skills = Stealth +4, Thievery +4
| str = 8 (-1)
| dex = 16 (+3)
| con = 12 (+1)
| int = 9 (-1)
| wis = 12 (+1)
| cha = 10 (+0)
| align = Evil
| languages = Common, Draconic
| equipment = hide armor, light shield, 3 javelins
}}
{{4e/Monster
| name = 
| level = 
| role = 
| size = 
| origin = 
| type = 
| brackets = 
| XP = 
| init = 
| perception = 
| vision =
| HP = 
| bloodied = 
| AC = 
| fort = 
| reflex = 
| will = 
| extra = {{4e/MMextra|light|Effect|details}}
| speed = 
| attacks = 
{{4e/MMHeader|Standard Actions}}
{{4e/MMAttack|
range = |
name = |
brackets = |
details = |}}
| skills = 
| str = 10 (+0)
| dex = 10 (+0)
| con = 10 (+0)
| int = 10 (+0)
| wis = 10 (+0)
| cha = 10 (+0)
| align = 
| languages = 
| equipment = 
}}

Use {{MMextra|Effect|details}} in the extra area to add in resistances, immunities, action points and the like.