Template:4e/Trap: Difference between revisions
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Fuego Fish (talk | contribs) Created page with "{| style="padding:0px; border-spacing:0; width: 480px" |- style="background: #5a1e33; color: #ffffff" | colspan=2 | '''{{{name|False-Floor Pit}}}''' | colspan=2 style="text-al..." |
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Revision as of 22:29, 15 June 2019
| False-Floor Pit | Level 1 Warder | ||
| Trap | XP 100 | ||
| A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walks on it, dropping the creature into a 10-foot-deep pit. | |||
| Trap: A 2-by-2 section of the floor hides a 10-foot-deep pit. | |||
| Perception | |||
| DC 20: The character notices the false stonework. | |||
| Trigger | |||
| The trap attacks when a creature enters one of the trap's four squares. | |||
| Attack | |||
| Immediate Reaction | Melee | ||
| Target: The creature that triggered the trap. | |||
| Attack: +4 vs. Reflex | |||
| Hit: Target falls into pit, takes 1d10 damage, and falls prone. | |||
| Miss: Target returns to the last square it occupied and its move action ends immediately. | |||
| Effect: The false floor opens and the pit is no longer hidden. | |||
| Countermeasures | |||
| An adjacent character can trigger the trap with a DC 10 Thievery check (standard action). The floor falls into the pit. An adjacent character can disable the trap with a DC 25 Thievery check (standard action). The floor becomes safe. | |||
{{Trap|
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}}